Stick It To The Man
Prepared Epic Games Store release and integrated Epic Online Services. All development done without access to the source code using
Ghost Porting technique
CONTROL: Ultimate Edition
Prepared the DRM-Free/Galaxy version for GOG
Deus Ex: Mankind Divided
Prepared the DRM-Free/Galaxy version for GOG
Ion Fury
Developed console adaptations for a game with a 20-years-old engine
Nidhogg 2
Prepared and tested update for Xbox One version of the game
ProCTF Visualization
Developed a system to visualize progress of CTF hacker competion
Cat Quest II
Ported a pawsome co-op adventure to consoles
Metal Wolf Chaos XD
Ported and developed enhanced version of a classic game from Original Xbox
VA-11 HALL-A
Ported PC game to Nintendo Switch and Sony PlayStation 4
Shadowgate
Ported remaster of classic adventure game to Xbox One, Switch and Playstation 4
Pitfall Planet
Ported cute PC couch-coop game to Nintendo Switch
Gone Home
Backported features and optimization code from console version and prepared Steam/Mac App Store/DRM-free update releases
Tacoma
Prepared Mac App Store version
8-bit Adventure Antology: Volume 1
Brought classic adventures: Shadowgate, The Uninvited and Deja Vu to consoles and PC
Tooth and tail
Integrated Galaxy features (achievements, leasderboards, cloud saves) and Galaxy Crossplay (online multiplayer between GOG, Steam, PS4)
Dragon's Dogma: Dark Arisen
Worked closely with GOG Galaxy team to implement the latest version of GOG Galaxy SDK into both client and server side of the game. As with all GOG games, we made sure that Dragons Dogma can be played offline or without Galaxy client completely DRM-free.
RunGunJumpGun
Developed AppleTV port
Blitzkrieg
Implemented GOG Galaxy Crossplay support (online multiplayer between GOG and Steam)
Slashy Hero
Ported the game from mobile platforms to PC
Changed in-game economy and added new content
Integrated Steamworks features (achievements, leaderboards, steam controller, steam cloud, trading cards)
Zombie Night Terror
Prepared Mac App Store version
Hatoful Boyfriend
Ported the game to iOS and Android
Added 4:3 resolution support for iPad
Optimized app size and enhanced UI for touch input
Prepared Mac App Store version
Shadow Warrior (2013)
Prepared Mac App Store version
Pathologic Classic HD
Enchanced visuals: added DOF, SSAO, bloom, motion blur, FXAA
Integrated Steamworks features (achievements, steam cloud, trading cards)
Integrated GOG Galaxy features (achievements, overlay)
Added modern resolutions support including widescreen ones
Added gamepad support
Project Zomboid
Steamworks multiplayer integration for the game network layer
Kept original network code for drm-free version per client request
Added online COOP feature
Added VoIP support
SDL2 Gamepad Tool
Developed a simple GUI tool to create/modify gamepad mappings for games that use SDL2 Game Controller API
Luftrausers
Ported desktop game to Android platform (Nvidia Shield, Amazon Fire TV, Google Nexus TV)
Implemented Amazon Gamecircle and Google Play Services features (achievements, leaderboards)
Created Steam Trading cards for PC version
Prepared Mac App Store version
OlliOlli
Ported Sony PSVita game to Windows/Mac/Linux
Integrated Steamworks features (achievements, leaderboards)
Redesigned game UI to meet Steam Big Picture requirements
Prepared Mac App Store version
Marc Ecko's Getting Up: Contents Under Pressure
Prepared game for digital publishing
Added modern resolutions support including widescreen ones
All done without access to the source code
Shadow Warrior Classic Redux
Developed OpenGL port based on JFBuild for Windows/Mac/Linux
Redesigned game UI to meet Steam Big Picture requirements
Integrated Steamworks features (achievements, steam cloud, trading cards, workshop)
Integrated GOG Galaxy features (achievements, overlay)
Duke Nukem 3D: Megaton Edition
Developed OpenGL port based on JFBuild for Windows/Mac/Linux
Redesigned game UI to meet Steam Big Picture requirements
Integrated Steamworks features (achievements, steam cloud, trading cards, workshop, multiplayer)
Shadow Warrior
Developed OpenGL port based on JFBuild for iOS (iPhone & iPad)
Redesigned game UI and controls for touch screen
General Arcade (Pte. Ltd.), Singapore (2020)